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Radium Download] [crack]





















































About This Game Radium is a physics-based skill game, featuring unique game controls. A game which avoids any non-essential elements and focuses on the elementary minimum. Navigate the ball through the levels, by controlling with two tractor beams that exert force on the ball. In some levels you need to collect tokens to activate the exit.The polarisation change is simple but challenging. By collecting an item the interface changes to yellow, the ball falls upwards and the tractor beams pushes the ball away.Features:• 130 levels of increasing difficulty• Unique physics-based game controls• Automatic zoom and scroll function• Polarization change• Pure minimalism 1075eedd30 Title: RadiumGenre: Action, Casual, IndieDeveloper:Lukas JaeckelPublisher:DevelobsterRelease Date: 29 Mar, 2014 Radium Download] [crack] Very cool puzzle game. It's also hard and challenging. Very easy to control with the xbox360 controller. I was really surprised in a positive way with this game. It's really entertaining. If you like puzzles, you will surely enjoy this one. Bought it with a 15% discount. Believe it to be worth full price. Very happy with my purchase. Highly recommend. 10\/10. It's a good game when you're boring :)). It kinda reminds me of Angry Birds in a weird way.Most of the challenge the game provides isn't beating the levels; it's in mastery and being efficient. It's also introduces all of the mechanics early on and does a good job at using them in different ways. It's not a hugely immersive game, it's something to kill a few minutes. Would probably be a great game to have on your phone, and since it's only like 13MB that's pretty feasible.. Got to the very end after several hours of play, and really enjoyed it. Difficulty ramps up quickly and mastery of your two-button controls is key to success. Overall I'd say this is a 2D physics-based puzzle game like none other. Get it!. The person who created this is clearly a masochist. I love it.. Radium is a game based on your skill to navigate a ball through hazardous environments, by controlling the ball with two control points that exert force on the ball. Some levels include collecting tokens to open the exit. You should watch that short video on the store page, screenshots can't depict how the interaction with the ball works.It's very simple, and I found it challenging in exactly the right way. Difficult, but not frustrating. Getting a feel for the physics, retrying and learning the levels is a big element, and you will make progress and it feels very rewarding. There are no random elements in this game, when you fail it will be your fault and you will happily try again. The experience is very smooth, with a very short 2 seconds countdown before the timer starts, and a key that instantly restarts the level if you're about to fail. The levels are quite short, rarely more than a minute long, most of them around 30 seconds I guess.Then there are time limits to beat to collect stars, and this game becomes essentially a racing game where you have to take corners with the right amount of speed, you will steer and drift and use walls or try other approaches through parts of a level, to try and optimize your time. There are several gameplay mechanics that the game employs to change things up and keep you entertained (very successfully so, I might add):- collecting tokens: in some levels, they are distributed around a maze or nonlinear network of tunnels that you have to learn or to optimize your path through them. In other levels they just are scattered in an open area with some hazards, and you have to see how to collect them quickly by just steering the ball as precise as possible around the hazards. You'll often have to weigh risk of collisions against speed.- special tokens that reverse the ball control, from pulling towards the control points to pushing away from the control points. Often they cannot be bypassed and you have to be ready to adapt to that other "mode", which is always a chance for disaster :)- limited visibility in some levels: sometimes there's darkness and only your ball's surroundings are illuminated to some extent, which emphasizes your learning the level, with each retry getting better and anticipating the point where to break or where to initiate a curve or something. Like car racing in fog, on a track you are familiarizing yourself with. Some maze levels employ this limited visibility to make you try out branches of paths, and to beat a certain time limit you'll have to remember and take the direct path to the exit.- many of the later levels have moving hazards (for example sawblades) that follow a path, and timing your movements and controlling the speed of the ball becomes even more important. Things can get tight and you have to be quite precise in controlling the ball. The movements of those hazards are predetermined and never random, so retrying a level will eventually help you master it.Most of the levels have a very nice difficulty, I rarely spent more than 20 minutes on single level until I was able to beat the hardest time limit to earn 3 stars. Often it was more like 3 minutes. But it's not easy either, it's very normal to initially fail a level a couple of times by colliding with a hazard, or to make it through but not beating any time limit and thus earning only 1 star.I noticed that within most levels the most challenging\/risky parts of that level come up near the level beginning, which is a player-friendly way of designing things because this way you're not wasting time on any part that leads to the risky part where failure is probable. I've seen other games make that mistake but Radium keeps you motivated to retry, and keeps boredom low. There are some exceptions in the last levels though.For people who care about achievements and 100%ing their games: this game is absolutely friendly in this regard, the later levels pose a challenge but it's not a matter of luck but a matter of skill, there are no broken achievements and the achievements are not grindy.. Disclaimer: have had this for a while, but haven't played it much as it can get really frustrating, but that's my fault, not the game's. Really well put together, simple(ish) stage-based game, but awfully difficult for plebs like myself that can rage against the machine (see what i did there?). All in all, worth the price you pay, be it on sale or not. Very simplistic ui, puzzlers will find it engaging and slightly addictive, but only if you crave a good challenge and want a sense of accomplishment if and when you complete a stage.. 'Radium Boy', a distant family member of Super Meat Boy. All I can say is, that if you love(d) Super Meat Boy, play this! This game isn't an SMB look-alike, but it has the same positive effect.8.5\/10PS I got mind f'ed a few times.. Okay...it's interesting, I'll give it that. You've got two points that (when activated) either attract or push away the ball, which you'll need to guide through mazes. The unusualness makes it relatively easy to learn and hard to master. So there's a challenge to it as well.The thing is: as far as minimalistic goes, this one really goes LOW. No story or narrative, no music, only the most basic sounds, not even backgrounds. Levels barely have a curve and aren't designed in interesting ways. Everything is bland and uninteresting, even by abstract game standards. Yes, by the price tag, you can't exactly expect gorgeous graphics, but games like nightsky or duet do similar things but are rounded a lot better.All in all, when I look at this game, I get the impression that this was just dabbling in the possibilities of a game editor. It's in no way a BAD end result, and with proper care and handling it has potential to even be a good game. But this is just the bare, bare minimum one could expect. And as such, I would suggest other games. Or this one in a huge\u2665\u2665\u2665\u2665\u2665remastered version. :P. This is one of my favorite games on Steam.It's got a simple formula, and has no music, which could be distracting from the very simple elements of the game: using two modules to move a ball around.The sound effects are repetitive, but fit the theme, as does the entire environment.Just an excellent puzzle game with no frills and a set of achievements easily obtained with enough practice.

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